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Are you looking forward to investing in cryptocurrency? Well, one of the first cryptocurrency that comes to your mind is Bitcoin. The pioneering cryptocurrency has paved the way for some remarkable transformations in the world of financial technology. Bitcoin works on a Blockchain platform that enables peer-to-peer interaction, and there is no interference from the third-party. In addition to the revolution which Bitcoin created, it lead to the surge of many cryptocurrencies. Presently, around 500 cryptocurrencies are floating in the market. Before going ahead to explore about Bitocin farms and bitcoin farming, let’s have a glance at some eye-popping stats: · By the end of 2019, around 42 million Bitcoin wallets have been set up globally. · Around 5% of Americans hold Bitcoin · There are around 7.1 million active Bitcoin users · One of the best cryptocurrency exchanges, Coinbase has more than 13 million users The volume of Bitcoin trading from peer-to-peer exchange LocalBitcoin shows that countries like Brazil, Venezuela, Colombia, and many African companies are jumping into the pool of cryptocurrency trading. With Bitcoin being an all-time favorite of many investors, other cryptocurrencies like Litecoin, Ethereum, Ripple, and many others have generated a fair amount of popularity. What does it mean for us? Any individual who wishes to invest in Bitcoin must have a fair knowledge about Bitcoin and Bitcoin farming. In simple words, Bitcoin farming is all about extracting value from Bitcoin. Bitcoin miners, similar to framers, work on a complex algorithm and extract value from it. In simple words, Bitcoin farmers or miners, as we know them, work on computational problems, they ensure that the system is secure, and using this, they solve complex problems. The ones who can solve these complex problems get a reward in the form of Bitcoin. All these transactions and records are stored on the Bitcoin ledger, making it tamper-free and hacks- proof. There are two ways via which you can start exploring more about Bitcoin, you can either star working as Bitcoin farmer or miner, and work in computation problems or you can start investing in it by choosing the best cryptocurrency exchange platforms. Investing in cryptocurrencies is the best move that you can make. Bitcoin and other cryptocurrencies will surely make a strong presence in the future, and this is the right time to start investing in it. You can opt from the different Bitcoin exchange platform. Some of the best cryptocurrency exchanges you can consider are Coinbase, Binance, CashApp, Bisq, and many others. You can choose from either of these and start your investment in Bitcoin. If you wish to invest in Bitcoin, then you can also consider buying using Bitcoin ATM. You can buy and sell Bitcoin from Bitcoin ATM using cash or debit card. There are some Bitcoin ATM that allows you to sell and purchase Bitcoin. Conclusion This was the basic information about Bitcoin farming and Bitcoin trading. If you are futuristic and wish to invest in it, this is the right time to start your investment journey. Ensure that you thoroughly assess the market and study the market trend, based on it; you can start working on it. For more interesting information, connect with Blockchain Council today.
08-31 08:26 - 'That's kind of what I've heard, but that's where I'm getting at with a change of volatility in the market as well. I'm seriously wondering if base btc is now becoming stable and the yield farming tokens is where all the volat...' by /u/Kpenney removed from /r/Bitcoin within 632-642min
''' That's kind of what I've heard, but that's where I'm getting at with a change of volatility in the market as well. I'm seriously wondering if base btc is now becoming stable and the yield farming tokens is where all the volatility has gone to for now at least. ''' Context Link Go1dfish undelete link unreddit undelete link Author: Kpenney
Let’s pretend we’re all farmers living in a small town. Majority of us farm rice as our major source of income. Weharvest the rice and pack them into 1KG gunny sacks and then carry the sacks to the Townhall. The sacks are then placed onto the only carriage the town has and transported to The Main City and sold.
The Town Hall Meeting: One day a Town Hall meeting is called to discuss the size of the gunny sacks...
An angry debate ensues on whether or not they should increase the size of each gunny-sack. Some farmers want the increased gunny-sack size for increased profits. But other farmers are against the idea – and claim it will make it more difficult for the oldeyoungeweaker farmers to carry the gunnysack to the Townhall.
The Mayor suggests that a vote should be conducted to solve the matter. However, an objection is raised:
“How is that fair? I do more work than these guys. I harvest far more rice. My vote should count more”
The Vote: That’s when a farmer named Satoshi comes up with an idea. He suggested that the next time they come to the town hall – they vote with their gunny-sacks of rice.
Each gunny-sack would represent a vote. That way, if you have more gunny-sacks you can cast more votes.Each sack of rice would be proof of their hard work. Farmers who worked harder, had more rice – and hence got to cast more votes
The Result: Everyone loved the idea. The next day, two rows were laid out near the Town Hall. The first row represented “Increase Gunny Sack Size” and the second row represented “Don't Increase Gunny Sack Size”
Farmers would carry their gunny sacks to the town hall and place each sack in one of the two rows – thus casting their vote. The row that had the longer chain of gunny sacks would be picked as the final decision. At the end of the day, the “Don't Increase Gunny Sack Size” row had the longer chain of gunny sacks – and thus was the winner!
Disagreements within a blockchain are pretty much solved the same way. Each gunnysack represents a “block” in the blockchain. A row of gunny sacks represents a chain.
Whenever there’s a disagreement, network participants can “fork” off the current chain. Thereby starting a new chain of blocks. Participants who agree with this new chain can now start applying their “blocks” to the new chain as well. Eventually, if the new chain extends the old chain – the Longest Chain Rule will kick in and will be declared the winning chain.
Longest Chain & “Work”
In our analogy, farmers were adding sacks of rice to “vote”. These sacks of rice are tangible and represent work done. The longest row of sacks represents the majority.
Similarly, in the blockchain, miners add a block to the chain to cast their vote. And the longest chain of blocks represent the majority. Miners on the network compete against each other by attempting to solve a puzzle – in order to win the “right” to add the next block onto the chain.
A miner consumes a lot of electricity to solve these puzzles. But each time he wins (i.e solve it before someone else does) – his block gets added to the chain.
But - How does a “digital” block represent something tangible/work?
In a way, the miner has permanently applied his electricity onto the block he just created. Since he won the solved the cryptographic puzzle, his block (with his ‘electricity’) gets added to the chain.
So now you could say...
The farmers ‘proof of work’ was his sack of rice – and hence got to vote. After all the farmers place their sacks of rice in each of the two rows, we have our decision because:
“The longest row of sacks represents where the majority farmers have placed their vote”
The miner’s proof of work is his winning “block” of transactions - since each block represents a miner’s electricity consumed – the entire chain represents the consumed electricity of all the previous winning blocks.
“The longest chain of blocks represents where the majority miners have placed their vote"
Remember, energy is never destroyed – simply transferred. In the proof of work, you could say that the energy is transferred to secure the blockchain.
Why ‘secure’? Because to change a block, you’ll have to redo the “work” that was needed to create that block.
To undo any of the previous blocks, you’ll have to redo the work for that block and every block that followed it. I’ll explain (in detail) why in another post. But this is what gives Bitcoin it’s strong immutability.
In essence, an attacker will have to start a new chain and do enough work to also become the longest chain. If and only if his chain is the longest chain will it be considered the winner and valid. And you may understand now – to achieve this, would require consuming a lot of electricity. This is why The Longest Chain rule is so crucial to understand
Bitcoin mentioned around Reddit: What if turning your Xbox "off" with the controller and putting it in stand-by mode instead of holding the button on the console is actually Microsoft's plan to use everyone's Xbox for Bitcoin farming /r/Showerthoughts
Why I'm not worried about a resurgence of inflation
TL/DR: Despite massive fiscal stimulus packages and seemingly never-ending quantitative easing programs, I don't believe we're headed towards a world of out-of-control inflation. Why? The prospect of permanent economic scarring in certain sectors due to extended lockdowns coupled with rapid technological adoption are two factors that are likely to keep price pressures low. Investors seem quite concerned about rising inflation risk, which is likely supporting the strong bid for inflation-hedging assets like gold and bitcoin year to date. Adding fuel to the fire, top money managers, like Bridgewater and BlackRock, have been vocal in financial media lately about the risk of a high-inflation regime down the road. A high-inflation regime would be a remarkable departure from the past decade, where inflation was relatively tame even despite ultra-low interest rates and the introduction of unconventional monetary policy tools, like quantitative easing (see chart here: https://ibb.co/Dt8nVFC). Similar to what was observed over the past cycle, I don't see recent policy action leading to sky-high inflation in the future.
First, it's important to note that fiscal and monetary stimulus is aresponseto a weak economic outlook. Direct income assistance (i.e. the CARES Act) is meant to help offset lost wages due to extended lockdowns and business closures. Those who believe inflation is going to materially rise would argue that the government built a "bridge too far" - though so far the pandemic has outlasted the duration of U.S. stimulus measures.
Second, the pandemic has supercharged the digital economy. E-commerce is exploding (see chart here: https://ibb.co/7GQknX6) - a long-term trend that I believe is likely here to stay. It is well studied that e-commerce is a deflationary force (read more here: https://www.nber.org/papers/w24649). The intuition is straightforward - the internet increases price transparency, lowers barriers to entry, fuels competition, and increases aggregate supply. More online shopping is likely to keep goods price inflation in check for now. This goes without mentioning innovations in the services sector, such as telehealth and online education, which could also keep inflation at bay.
Lastly, as a professional investor focused on global macro, predicting where the global economy is headed is hard and an incredibly humbling exercise. I prefer preparing my own portfolio for a range of outcomes - so while I personally hold some gold and bitcoin, I wouldn't bet the farm on a resurgence of inflation in the future.
Can someone please explain what a bitcoin mining farm is in the most basic way possible?
Can I get a very basic rundown of what a Bitcoin Mining Farm is please? ELI5 :) I tried to submit this to that subreddit, but it was automatically denied due to referencing bitcoin and I was referred to /bitcoin. It’s super confusing, I would love to understand. Bonus question, if given the chance to buy into one, take it or leave it? Thanks!
[ANN] [DEF No.1] Quantitative Fund launched by BitOffer - The first Cryptocurrency Quantitative Fund
DEF No.1 is a Bitcoin Quantitative Fund on BitOffer. It is a fund managed by BitOffer Quantitative team. The team will use trading strategies such as Quantitative Hedge, Quantitative Arbitrage, High-frequency trading, etc. to arbitrage from the BTC/USDT market. As the strategies have been tested for a long while, BitOffer Quantitative Fund will promise the investors a 20% fixed annualized return. It is a number that is really attractive. First of all, what is BitOffer? BitOffer is a cryptocurrency exchange starting providing service since March 15th , 2019. New, but innovative... Such as Bitcoin Options, Leveraged Tokens using Bitcoin & ETH as the underlying, Cryptocurrency Wealth Management. No more praise word here. What are the advantages of BitOffer Bitcoin Quantitative Fund?
20% Fixed APY Promised (Compared with yield-farming, and some financial products launched by other exchanges, the APY of the fund is fixed and stable. I know, some DEX fans may say that decentralized is more reliable...That is fine. We all know DeFi also can be hacked, like the “Harvest finance drama”. )
Capital Guaranteed (Yep, it guarantees the original investment. The team will use strategies to arbitrage from the market, at the same time, it will never do any risky operation to bet for a high leveraged profit. Since it is a Quantitative Fund, it shall be operated in a stable way. )
Stable and Fixed
For the basic information, that’s all... You may want to ask that then what is our gain from all these? First, arbitrage from the market is possible for a practiced team to make in the financial market. For example, many futures traders should know that the price index quarterly futures always has a price spread from the price index of the spot trading market, then an arbitrage possibility exists. And TBH, BitOffer can complete profit-taking from it also. That’s it..XD In short, Bitcoin Quantitative fund is a fund that guarantees a 20% annualized return and 100% capital. It is a wealth management product that can help investors grow assets gradually. Leave your comments here, let me know your thought. https://preview.redd.it/gk43g8vlcev51.png?width=3200&format=png&auto=webp&s=009f81306ec305a4e803a37e391a78474f709a3b
Welcome to my overly long TED Talk about Tarkov's overall economy and the balancing issues within itself. First, before I continue with the analysis of Tarkovs economy, let me throw some definitions your way, as understanding these things is very important to understanding what i'm about to explain. FAUCETS Faucets are feature or design decision that puts value into an economy. SINKS Sinks are features or design decisions that take away value from an economy. NETS. Not sure if this is an actual definition, but a Net is something that blocks value from falling into a sink. It's not a faucet, but it acts like one. LOOT ECONOMY The loot economy is essentially the 'FIR Economy'. It encompasses every piece of loot found in raid, even loot taken off of players bodies that doesn't have the FIR tag. THE PLAYER-DRIVEN ECONOMY The player driven economy is essentially the Flea Market. Now it's important to understand what makes an economy sustainable. A stable economy would have to have tons of sinks for players to put their money into, while providing faucets for players to take money from. EFT's faucets include... -FIR LOOT from PMC RUNS -LOOT Gets Vendored -LOOT Gets Sold on Flea (Requires Level 15) -LOOT Gets Crafted Into FIR Items (Requires Hideout) -CRAFTED LOOT Gets Vendored -CRAFTED LOOT Gets Sold on FLEA (Requires Level 15) -CRAFTED LOOT Gets Used -PvP LOOT from PMC RUNS -LOOT Gets Vendored -LOOT Gets Used -FIR LOOT from SCAV RUNS -LOOT Gets Vendored -LOOT Gets Sold on Flea (Requires Level 15) -LOOT Gets Crafted Into FIR Items (Requires Hideout) -CRAFTED LOOT Gets Vendored -CRAFTED LOOT Gets Sold on FLEA (Requires Level 15) -CRAFTED LOOT Gets Used -PvP LOOT from SCAV RUNS -LOOT Gets Vendored -LOOT Gets Used -BITCOIN FARM (Requires Hideout) -And i'm sure many more than i'm missing An economy also needs to have a lot of sinks to keep an economy flowing and stop players from amassing massive hordes of wealth. EFT's sinks include... -Lost Gear from PMC RUNS (Recycles back into the 'PvP LOOT from PMC and SCAV RUNS' Faucets. But for another player.) -Flea Market Taxes -Medical Costs (Optional) -Food Costs (Optional and Minor Sink) -Hideout Upgrade Costs (Temporary Sink, Eventually turns into Faucet.) -Scav Case Losses (Gambling) -and a probably a few more that have slipped my mind. Maybe you can already start to see some issues, and I haven't even started yet. EFT's economy also has Nets, EFT's nets include -Insurance -Armor and Weapon Repairs -Items in Secure Container (Maybe that would be counted here?) EFT's economy is not sustainable. In order for an economy like EFT's to continue, they would need far more sinks to create a sense of scarcity. Veterans say that money is far too easy to make, but that's not the issue, money is far too hard to lose. Ever wonder why you see a lot of squads using meta gear? Its because they all get their insurance back whenever they die, as it only takes 1 surviving member of a 5-man team, to secure his dead squadmates gear, and chuck it in a bush. Eliminating most of a squads expenses. Solo players on the other hand, don't have this luxury, and will use a lot of low-end to mid-tier gear, expecting to lose it, and get it back in insurance, because it's not worth picking up. BSG needs to incorporate more sinks and adjust their nets in a way that fixes it, otherwise the game will forever rely on wipes, and there will never be proper scarcity in the economy. I want everyone to try and remember what it was like when you first booted up the game, had no fucking idea what you were doing, and how i'm sure many of you were scared shitless about losing your last P226 or Grach, and elated about finding a rifle, probably not knowing it shot dog-shit .366 rounds. Now, i've spoken to a lot of new players, and a lot them have this sense of overwhelming anxiety about playing the game once they realise that death has consequences. This anxiety also helps tremendously with selling the games atmosphere, but as people get more experienced and more wealthy, that anxiety goes away, and so does the games atmosphere. Its not possible to put us all back into the shoes of a new player, as a lot of the anxiety is caused by not knowing what the hell is going on or that you have an infinite source of income to the left of your PMC. But it is possible to bring back *SOME* of that anxiety by introducing gear scarcity into the Loot Economy. There is almost no gear scarcity in the Loot Economy for a few reasons. 1. The flea-market allows people to buy whatever they want, whenever they want. -There's a few ways to change this, removing it IS NOT the answer. 2. Playing in a squad tremendously increases your chances of getting your gear back in insurance. 3. Trader prices for Meta gear are far too low and Meta gear is far to easily obtained from raiders, bosses, and players wearing this gear; because it's so easy to obtain. Now these things COULD be fixed, but if you did it would make a lot of gear useless. Because there are more issues. Ammo and armor balance is scuffed. Let me just give a few examples. Everyone wants 7n31. It's a hot new ammo that everyone wants to try out, yet its sold out every trader reset. To counter this, BSG adds it as a craftable in the hideout. Now, it's all over the flea market, but very expensive, at the time of writing this it's 1700 RUB around. Pricey. Now 7n31 coupled with the rate of fire of most of the guns that shoot it, goes through level 4 and 5 like butter, and even level 6 pretty well. But this is where we start to run into issues. By increasing the supply of 7n31 and many other AP ammos, you've essentially massively decreased the effectiveness of many Higher-End armors. "Oh well, that's fine, now newer and rats players have a chance of getting through all these chad armors." Except that's not what happens. Let me use a better example. M62 is $5 a bullet. It completely ignores level 5 and goes through level 6 like butter. It is widely available, and very cheap. Why would you use Level 5 and 6 when going up against this ammo? There is no reason, Level 5 and 6 only slows you down when your up against AP Ammo. That's fine though, this rare and exotic ammo should be able to go through armor like its nothing, that's why I pay exorbitant amounts of money and grind to obtain this ammo. Except its not rare and exotic, its extremely common, with very little work to obtain, and this goes for a lot of the bullets in the game. Most Meta ammos are reasonably affordable and put down level 5 and 6 easily, which begs the question, why would I use Level 5 and 6? Why would I spend 800k on a slick, when someone can spend $5 to ignore it. This goes into another issue that I see a lot of people talking about, the TTK (Time To Kill) The TTK isn't going to be fixed by adding 5 more health to the thorax, it will be fixed when armor actually does something. The only thing 5 more health on the Thorax does is make it more expensive to run AP ammo against unarmored players, and make bolt actions useless compared to DMRs. TTK also effects the New Player experience, a lot of new player will simply spam their little makarov at big bad Altyn man and wonder why it did nothing. That's because armor isn't hard to get either, its harder to get than the ammo that pens it sure, but it's still very easy to get if you know how to get it. Meanwhile that new player is wondering why everyone is going through their cool new level 4 ceramic armor, and they're bullets aren't doing anything. Now if they fixed the the Loot Economy and made armor, ammo and other gear harder to find, it would do nothing, because the traders sell ammo extremely cheap and armor extremely expensive compared to the ammo. Which means armor is going to get burnt, found, repaired and used until that person dies and the armor gets picked up again or scrapped at fence. Now the traders, from what I understand, are supposed to eventually have extremely limited stock and options. However, seemingly, the community hates the idea of sold out traders. I have an aneurysm everytime I see a post complaining about super high-pen ammo being sold out, and then immediately see the supply go up the next day, like what just happened with 7n31. Because you're making. The problem. Worse. Now, I want to believe that BSG will continue with their plans to make an economy based on scarcity, but this community has an issue with crying about a lot of dumb shit. Which, don't get me wrong, if the vast majority agrees that something needs to change, it probably should. We play the game more than the devs, we know what is fun. But when you guys complain about something as sophisticated as tarkov's economy, and you have no idea what you're talking about, thats bad. I wouldn't be making this section of the post, if I thought that BSG would ignore the complaints. But they have this habit of caving in to the community's crys. Please BSG, do not do this. TL;DR: In order to have a good scarcity based economy, BSG needs to have more sinks in the economy to take money out of the hands of wealthy players, and they need to make ammo more expensive compared to the price of armor. The TTK issue is solved by making ammo more rare than armor, community needs to stop crying about stuff they don't understand. Thank you for coming to my TED Talk.
Why I’m Bullish on Yield Farming Ahead of the Eth 2.0 Launch
Hello everyone! I noticed that the hype around yield farming and DEX protocols kinda died down and that people focus more on NFTs and artwork-based projects like Rarible. I figured it would be great to (shortly) explain why yield farming lost its popularity and why they will have a comeback ahead of the new ETH 2.0 launch. If you’re not new here, you know how the DeFi market evolved in the past months. We had a surge of yield farming (liquidity providing) platforms that were hyped at the very beginning but lost a majority of their users real fast, sometimes only days after launching. I believe that most people were disappointed by this sort of mini speculative bubble and the fact that most projects had devs who rug pulled. Combined with the fact that Ethereum had high network congestion at several points in September and October, traders simply decided to prevent further losses and leave this niche place LP once and for all. Don’t get me wrong, there are still plenty of yield farming projects that people use and it’s not like people stopped token swapping on Uniswap or anything. Ethereum also calmed down a lot now and the average transaction costs only like what, 80 gwei? But still, I think that people are pretty much aware that if another hype cycle started, the very same pattern would repeat again. My take on this is that yield farming will regain its popularity in December around the time Ethereum 2.0 launches with its first phase and a lot of scaling solutions like Optimistic launch. If everything runs smoothly, we should have the building blocks for resuming the DeFi bull run and turning yield farming stable, rewarding, and popular once more. Sure, Ethereum is only launching a small network upgrade that will run side-by-side with the original network, so we won’t see any technical changes anytime soon. But I really believe that ETH 2.0, along with other scaling solutions, will bring back trust and show that there is indeed a bright future for blockchain-based technology ahead of us. And in that future, Proof-of-Stake and liquidity providing will be the modern mining equivalent of running a Bitcoin farm in 2011. One thing that I’m worried about is that enthusiasts, traders, and investors will still fall for the same projects that promise too much and deliver little. We saw numerous projects that were regarded as reputable in the beginning collapse within a week, like SushiSwap. But at the same time, my line of thinking is that projects that focus on development and spend minimal time on marketing will surface to the top in the end. For example, while everyone was using Uniswap to swap tokens and provide liquidity, I was doing the same exact thing but cheaper on Anyswap. It is kinda funny since people boast that they earned $1200 through the UNI airdrop but I know for a fact that they spent way more on fees. And guess what? I didn’t even break a $100 threshold in the last three months while using Anyswap. I’m not trying to bash Uniswap here, but all I’m saying is that we already have scalable solutions now but people are too scared to introduce new changes in their lives. I’m not here to market you anything. I just want to show you that even today, in October 2020, you can discover scalable and rewarding projects that simply work. Find any developer team that works all the time and doesn’t have the time to brag and you’ll know you’re on the right road! Last time I checked, the Anyswap team revealed that the average APY return for their yield farming pools ranges between 100% to 900%. When I asked my crypto friends if they know about this, I found that none of them even heard of Anyswap. DYOR and find out about the project on your own. I promise that reading about Anyswap and the blockchain it’s based on (Fusion) will be worth the time.
EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide. For the sake of summarizing here : - Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable. - Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time. - Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.
Check this out
Here is some actual data on the lavatory !! Hey everybody ! I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of. If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you. Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally. Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.
Safety Score : 100% Reward : Moderate but very stable. Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do. Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something. Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing. Once you have the bitcoin farm, you should never turn off the generator. Medstation : Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any. Lavatory : Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case. You can then keep the magazine cases until you've enough for your liking and sell those for a good profit. The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper. You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements. Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it. Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time). Workbench : You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night. Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper. Intel Center : You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2. If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250) Bitcoin Farm : Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels. From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it. Water Collector : Must be running at all times. Buy the components if you don't have them. Booze Generator : Must be running at all times. Buy the components if you don't have them. Scav Case : Always have it running on moonshine, and use intel documents once you're done crafting one. Nutrition Unit : It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit. If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.
Safety Score : 100% Reward : Quite good. Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway). Traders level 4 will net you much better prices on most mods and open very good barter trades. Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced. You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling). Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset. Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters) Bleach is beautiful and is coveted in the real world for its ability to cure diseases.
Safety Score : 100% Reward : Very profitable. Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life. For example, Priced at 10k roubles Priced at 45k Roubles See where I'm going with this? If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway. Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer. Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.
How much you usually extract with, on average, per map
How much you usually go in raid with, on average, per map
These will help us measure how much you fuck up or not. Lets make it simple. If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss. Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl. So what can you do to improve that equation ?
4.1 Improve survival rate
Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay. What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Fight from a bigger distance. People miss more from far (so will you, but killing less is irrelevant when you want to die less)
Fight with better gear (supressed, better armor, better ammo, etc.). Its expensive, but it technically helps
Don't fight at all. Avoid fights, run away from gunshots. 99.3% of people who didn't get shot survive a raid.
Wait more, play slowly. If you go with the flow of players, you'll be with the players. Avoid that "wave" and stay behind it. When you come across players trying to extract to where you spawned, hide.
Play with friends if you have any. If not, your mom loves you and so do I. I do coaching so do a lot of other decent players, look it up.
Whenever you die, look at what killed you. Did you take a risk ? Did you lack skill ? Were you out of position ? Were you unlucky ? Try to be as OBJECTIVE as possible even in the frustration. It's pretty much always your fault if you died, avoid toxicity and learn something from that instead. If you took a fight with good gear and ammo and just lost, its probably skill/positioning. It's fine. Learn the game, fight differently, and with time it'll get better. If you were in the open, don't go in the open. If you were sprinting in the middle of interchange and got ambushed, well. Don't do that. Learn.
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter. And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.
4.2 Reduce gear cost
The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.
4.3 Increase extracted value
This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
Know what/where to loot
Have a bigger backpack.
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost. See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value. We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward. All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you. Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes. You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.
5. Money runs
Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.
5.1 Hatchling runs
Safety Score : 100% Reward : Very Variable. Mentally exhausting. Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money. They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).
5.2 Scav runs
Safety Score : 100% Reward : Low-ish Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently. The explanation is simple, lets make it simpler : The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes). That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast. Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out. Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout. The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.
5.3 Stash runs
Safety Score : Very Reward : Okay Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that. It'll net you easy money. Not great money, but definitely safe.
5.4 Loot Runs
Safety Score : Moderate Reward : Quite alright Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward. Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.
Safety Score : Insane Reward : Unreliably moderate This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.
Safety Score : "Meh" Reward : Very profitable. Now this is very, very important. Always insure your gear. Always. If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back. If you play in a group it's very likely that people will hide your stuff too. And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse. If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially. But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.
7. Final notes
It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player. First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more. Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys. Enjoy :)
All the hype, but no liquidity? Why there is so much hype surrounding Honeyswap despite many trading pairs still lacking liquidity.
Hello everyone. This question was asked in another subreddit so I figured I'd copy/paste my response in the official Honey subreddit for all newcomers to read. Honeyswap has only been in existence since early September. There has never been any marketing and according to the early developers and community, people stumbled upon Honeyswap organically and flooded the Discord within a few weeks of launching. What really happened is that Reddit began a competition called the Reddit Bake-Off, which was a contest to see which blockchain-based team/project could develop a temporizing scaling solution for the current version of Ethereum. The ultimate goal of the Bake-Off was to enable Reddit to launch Reddit-wide tokenization, with specific ERC-20 tokens for each subreddit. As the Bake-Off ensued, two tokens were minted on the Rinkeby Ethereum Testnet in order to experiment with Reddit-based tokenization on two subreddits: Moons were created for CryptoCurrency and Bricks were created for FortNiteBR. These "tokens" were distributed by the subreddit mods and deposited into users' Reddit Vault (a new feature you can see on your phone Reddit app). Shortly after beginning the experiment with CryptoCurrency and FortNiteBR, in which people began receiving Moons and Bricks for their upvotes, a community member created two coins on the xDai network, called xMOON and xBRICK, and subsequently developed a bridge that enabled transfer of tokens from the Rinkeby Ethereum Testnet to the xDai network. In essence, users were now able to transfer their Moons and Bricks to the xDai network and convert them into xMOON and xBRICK, respectively. The kicker? These xDai assets were tradable on Honeyswap. What happened next will be remembered as a special moment in both 1Hive/Honeyswap's history and also in the history of cryptocurrency at large: Users on Reddit realized that the thousands of tokens they had received now had value. Tons of money poured into Honeyswap in a short period of time, and Moons were trading for roughly $0.20 cents at their all-time high. The FortNiteBR sub hasn't even fully embraced this yet. But they will. Anyway, couple of weeks later the Honeycomb launched, which is a farming initiative that incentivized liquidity providers to keep their funds staked in Honeyswap liquidity pools. This brought even more people to Honeyswap. With the Bitcoin/main market bull run just beginning, there are a few key things to take note of that should make you very excited about the future of Honeyswap:
Honeyswap and HNY have not lost any value or liquidity despite the fact that the entire cryptocurrency space has their eyes on the main Bitcoin/Ethereum markets. This is far and away the biggest indicator of future success, because if Honeyswap did not have a future, the PayPal/IMF Ethereum/Bitcoin hype would have taken a huge chunk of value out of the exchange and with it, from HNY token. Honeyswap and HNY are holding stable in liquidity and value, respectively, and now I am more confident in Honeyswap/HNY than ever.
Uniswap fees reached roughly $12 per transaction at the peak of the market mania earlier this week. I have spent over 1.5 ETH on transaction fees on Uniswap. I am sick of the fees and I am sick of failed/bulky/slow transactions and as the Ethereum network becomes even more congested, other people will share this sentiment and migrate to Honeyswap.
Despite being a new exchange running on a relatively untested (by the public) blockchain network, Honeyswap successfully settles tens of thousands of transactions and millions of dollars in volume per day without bugs/glitches and while still maintaining 3-5 second transaction speeds and <$0.00001 transaction fees.
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Inside a Bitcoin mine that earns $70K a day - YouTube
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